[Game] Just Cause 3

Just Cause 3


Just Cause 3 is a pretty good game, but… it’s just so similar to Just Cause 2, I honestly couldn’t tell the difference, and even that one already had problems with being overly repetitive and drawn out. I literally felt like I was playing the same game and the narrative didn’t offer much either, so I just… kind of stopped after a couple of hours of game-play and just couldn’t pick the game again.

I’d recommend checking it out if you haven’t played Just Cause 2, but otherwise there’s not much new to find here, unless you feel like replaying Just Cause 2.

A huge, beautiful sandbox to explore
Forgettable story and characters
Being able to destroy almost everything is awesome
Some basic features, like hiding in cover and sprinting are missing
Grappling hook mechanic is awesome
Liberating settlements is extremely repetitive
Lots of cool racing and flying challenges
Feels almost identical to the prequel

[Game] The Movies

The Movies


A nice sim strategy game that combines The Sims with Theme Park-like building to experience running an American movie studio through history.

I kind of lost interest once the stars I nurtured ended up growing old and retiring, but I was having quite a blast with this game until then.

Addicting sim-strategy game-play
No campaign, just a sandbox with achievements
The experience is kind of ruined by your actors retiring
Some micromanagement feels clunky


[Game] Celeste



And I had people tell me that shitty story is part of platformer genre. I wish Nintendo games were half as engaging as this gem.

Beautiful, artistic stage design
SNES level graphics
Interesting, heartfelt story about anxiety and depression
Likable, relatively profound characters
Great and varied platforming game-play
Challenging difficulty

[Game] Super Mario RPG

Super Mario RPG


I never imagined I’d actually enjoy this, but the story in this installment of Mario somehow wasn’t completely abysmal, though it still takes a backseat to game-play as usual in Nintendo games… which is still definitely for the best.

Sense of adventure
The story is very basic
Surprisingly likable characters
The setting is kind of silly
Platforming sections add variety
Though aged well, still a bit outdated
Simple, but nice turn-based game-play

[Game] Ni no Kuni II: Revenant Kingdom

Ni no Kuni II The Revenant Kingdom


Maybe I’d have liked this game if I were twenty years younger.

Fantastic anime visuals
Dull, simplistic, cliche story
A sense of adventure
Uninspired, stereotypical characters
Lots of forced tedious side-quests
Full of tedious gimmicks that add nothing to game-play
Low difficulty negates most game-play mechanics

[Game] Hitman: Absolution

Hitman Absolution


The Hitman formula of performing stealthy and innovative kills has been nigh perfect in what’s probably my favorite Hitman game so far.

Varied missions in a variety of locations
The sneaking can get tedious, especially if you can’t figure out a spot
Polished stealth mechanics
It’s easy to lose patience and negate the game design by shooting everything up
It’s fun figuring out the best way to get the kill
The narrative feels a little bit silly

[Game] Double Dragon

Double Dragon


Once, this was quite a momentous game, but at this point it’s so outdated it’s barely playable. I felt like I spent more time fighting awkward mechanics than enemies.

One of the pioneers of the genre
Clunky fighting mechanics
Extremely short