Octopath Traveler started strong with eight relatively interesting characters beginning their adventures, which I thought would intertwine and mold into one epic story like a fantasy novel, but they somehow never do. The characters go through their individual quests (that don’t even acknowledge the presence of other party members and grow more and more formulaic by every chapter) and that’s it—they only somewhat come together with the secret final boss and even there, just barely.
I feel like the fantastic localization was kind of wasted on such a weak story, but then I might’ve dropped it, or at least skipped the text, if it wasn’t so beautifully written (or if I played it in Japanese which, as I could tell from the voices, was just as generic as the plot), so I guess it wasn’t completely for nothing.
That said, with its flexibility at party building, and always keeping you on edge with all sorts of nonstandard tricks, I really enjoyed the game-play, especially the secret final boss—it reminded me why I like turn-based games.
Positive:
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Negative:
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Fantastic soundtrack
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Outdated visuals
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Relatively interesting, likable characters
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Dull, formulaic plot
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Satisfying, well-balanced turn-based game-play
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Weak story that barely connects the eight adventures
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Satisfying secret final boss that pushes you to the limit
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Character overworld abilities just needlessly convolute town interactions
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Fantastic localization
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