[Game] Pillars of Eternity II: Deadfire

Pillars of Eternity II - Deadfire


Pillars of Eternity II follows its prequel in its attempt to recapture the magic of Baldur’s Gate. Unfortunately, while it’s definitely loyal to the computer role-playing game tradition and offers quite polished combat, I felt like the world it constructed as well as the plot it followed weren’t really the best.

Ironically, the story itself was very interesting and held lots of potential, but it’s told mainly through semi-menial tasks with you helping various trading companies and locals fight for resources with neither of the sides being too interesting. On top of it, the companions are also quite underwhelming, with basically the least interesting ones from the original game making a reappearance.

That said, Pillars of Eternity II is still a good game that can scratch that traditional computer role-playing itch you might have, but it definitely could have been better.

Attractive 2D visuals
The plot is not the most riveting
An interesting world to explore
The factions could have been more interesting
A thought-provoking, epic story
Underwhelming companions
Polished, satisfying combat
Sailing the map and looking for treasure is boring and ruins the pace
One of the few remaining games that follow traditional RPG formula
Role-playing an evil characters feels counter-productive

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