At first sight Torment: Tides of Numenera feels like it does everything right to be a worthy successor of Planescape Torment — it follows the theme of immortality without being too similar to the original, it inherits its great and detailed writing, and is set in an almost as fascinating world — yet after a bit of playing, you cannot help but realize that at the same time there’s not a single thing that this game exceeds the original on either.
It also feels both unnecessarily dense, with almost every pixel on the screen filled with some interactive gadget or a side-quest, and too short at the same time, with a main quest that ends abruptly almost as though they were short on time.
All that said, despite its shortcomings, I still most certainly enjoyed the game very much overall, and anyone into text heavy RPGs owes it to themselves to check it out.
Positive:
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Negative:
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Attractive, detailed 2D backgrounds
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Very basic and bland-looking character models
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Extremely fascinating, super far future fantasy setting with rich lore
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Too many side-quests and interactive objects that don’t lead to anything memorable
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Interesting, solid story
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Short, rushed main quest with a somewhat predictable and underwhelming ending
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Lots and lots of weird places and cool things to explore
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Companions get almost no development and only few even have a quest
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Great, old-school true role-playing game-play
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Almost no combat game-play, especially if you play charisma based character
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Thought-provoking on immortality
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