[Game] Torment: Tides of Numenera



At first sight Torment: Tides of Numenera feels like it does everything right to be a worthy successor of Planescape Torment — it follows the theme of immortality without being too similar to the original, it inherits its great and detailed writing, and is set in an almost as fascinating world — yet after a bit of playing, you cannot help but realize that at the same time there’s not a single thing that this game exceeds the original on either.

It also feels both unnecessarily dense, with almost every pixel on the screen filled with some interactive gadget or a side-quest, and too short at the same time, with a main quest that ends abruptly almost as though they were short on time.

All that said, despite its shortcomings, I still most certainly enjoyed the game very much overall, and anyone into text heavy RPGs owes it to themselves to check it out.

Attractive, detailed 2D backgrounds
Very basic and bland-looking character models
Extremely fascinating, super far future fantasy setting with rich lore
Too many side-quests and interactive objects that don’t lead to anything memorable
Interesting, solid story
Short, rushed main quest with a somewhat predictable and underwhelming ending
Lots and lots of weird places and cool things to explore
Companions get almost no development and only few even have a quest
Great, old-school true role-playing game-play
Almost no combat game-play, especially if you play charisma based character
Thought-provoking on immortality

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s