It might be the first time I’d ever mention “trying too hard” as a bad thing, but whoever wrote the dialogue for random NPCs inthis game should have been told he wasn’t being tested for writing Shakespearean plays. The writing is complex and flowery and sometimes even follows complex rhymes, but when the context is “Villager A talks about nothing of consequence” it feels like a lot of wasted effort, and a lot of wasted time on the part of the reader, too.
In any case, I was really pumped up for this game, but besides misguided writing, all it offered me was a trite excuse for a story and game-play that I figured how to break in a few hours: all I had to do was pump everyone with stun skills and have all of my enemies in all of my subsequent encounters perpetually stun locked. I might have ruined the game for myself that way, but before long it started feeling so repetitive I couldn’t bring myself to continue. Especially since there was nothing compelling in the narrative or anything else to keep me going, not to mention the game moved at a pace of a crippled snail.
|Some dialogue is actually pretty impressive on writing level||Overwritten, needlessly cumbersome dialogue|
|Fun and complex character customization||Boring characters|
|Challenging and fun game-play, as long as you don’t break it||Incredibly slow pace|
|Dull, generic story|
|Game-play is easy to break|
|Navigating trapped areas is a major pain in the ass|